A riff on the popular polygon art style of mid 2010s (like Laura Croft Go).
Built as an exploration of the Unity3d toolset for mobile games. All images are in-engine screen captures.
A series of archeologically-based recreations of locations in the ancient east. Build for a defunct documentary project.
Rendered with Vray and composited with After Effects. All work shown is my own, except for the lion model.
Possibly the first environment project I ever completed; a grungy set of subway stairs.
Build in 3ds Max with DirectX shaders. Image is an in-engine screenshot.