sam pitts

other environments

PAGODA LEVEL

(2015)

A riff on the popular polygon art style of mid 2010s (like Laura Croft Go).


Built as an exploration of the Unity3d toolset for mobile games. All images are in-engine screen captures.

THE ANCIENT

NEAR EAST

(2011-12)

A series of archeologically-based recreations of locations in the ancient east. Build for a defunct documentary project.


Rendered with Vray and composited with After Effects. All work shown is my own, except for the lion model.

SUBWAY

STAIRCASE

(c. 2006)

Possibly the first environment project I ever completed; a grungy set of subway stairs.


Build in 3ds Max with DirectX shaders. Image is an in-engine screenshot.