sam pitts

sennheiser headphones viz


— ROLE

3d artist


— DATE

spring 2019


Product rendering and visualization has been my primary work for the past three years.


I used this project as a personal challenge to demonstrate the confidential work I spend most of my time on.


I created this project from scratch – modeled the headphones, build the materials, lit the scenes. For more info, check out my look dev process doc.

Zoooom

Built to be seen up close.


Made with 100% procedural materials,

for great quality near and far.

Materials with Substance

I utilized Substance to build most of the materials, including this weave and the leathers.


A Vray hair system adds fuzzy irregularity to the inner cloth earcup.

Nested perpendicular/parallel shaders create the colorful iridescent effect.