sam pitts

sennheiser headphones viz


3d artist


spring 2019

Product rendering and visualization has been my primary work for the past three years.

I used this project as a personal challenge to demonstrate the confidential work I spend most of my time on.

I created this project from scratch – modeled the headphones, build the materials, lit the scenes. For more info, check out my look dev process doc.


Built to be seen up close.

Made with 100% procedural materials,

for great quality near and far.

Materials with Substance

I utilized Substance to build most of the materials, including this weave and the leathers.

A Vray hair system adds fuzzy irregularity to the inner cloth earcup.

Nested perpendicular/parallel shaders create the colorful iridescent effect.